JiLi333 Hit frequency Meaning: The Third Number, After RTP and Volatility

Hit frequency (also called hit rate): The fraction of spins ending in some win, however small, without reference to the total paid back over time.

Hit frequency at a glance
FactValue
TermHit frequency
Short foralso called hit rate
Set byFixed by the studio that built the game, as a function of the paytable and the reel maths
Where you meet itStudio spec sheets and info panels, though it appears there less than RTP does
Not the same asDo not treat hit frequency as RTP or as volatility; comparison tables sometimes blur the three into a general 'how good is this game' impression. Combinations vary freely: frequent hits can come with low volatility or high volatility, as can any other pairing, because the three numbers move independently and all of them are needed for a full picture.

Hit frequency means something exact, and the loose usage is behind most of the muddle around it.

Hit frequency (also called hit rate) — The fraction of spins ending in some win, however small, without reference to the total paid back over time.

What Hit frequency actually means

FieldValue
TermHit frequency
Written outalso called hit rate
In one lineThe fraction of spins ending in some win, however small, without reference to the total paid back over time.
Fixed byFixed by the studio that built the game, as a function of the paytable and the reel maths
Where you meet itStudio spec sheets and info panels, though it appears there less than RTP does

A straightforward tally gives hit frequency, namely the fraction of spins that land any payout, including one under the stake. It answers a different question from RTP or volatility, even though the game’s paytable and reel maths set it alongside them. While RTP describes the total returned over the long run and volatility the split of that total between frequent-small and rare-large, hit frequency says nothing except how often the reels stop on a winning combination.

The common misreading

A game that hits often tends to be assumed ‘looser’, with better payouts overall. It does not follow. Return and hit rate can pull in opposite directions, since a game hitting on 40% of spins can return only 90% when hits are mostly smaller than the stake, and one hitting on 15% of spins can return 97% when hits pay well. The frequency of winning has no bearing on how large the total return is, since each is set on its own.

Do not treat hit frequency as RTP or as volatility; comparison tables sometimes blur the three into a general ‘how good is this game’ impression. Combinations vary freely: frequent hits can come with low volatility or high volatility, as can any other pairing, because the three numbers move independently and all of them are needed for a full picture.

A worked example

With a hit frequency of 25%, expect something back from approximately one spin in four over a big sample, and nothing from the remaining three. About 100 winning spins would come out of 400, with the larger share probably below the stake if RTP and volatility are both moderate. That figure is silent on whether those 100 wins come to more or less than was staked, a question RTP answers.

Using it in practice

Even when the long-run maths is unremarkable, a low hit frequency makes dry spells last longer than RTP alone would lead you to expect, and this changes the experience of a session. Hit frequency published beside RTP is worth reading with it, since the pair gives a far better picture of how a session will actually play out than one number can.

Terms such as Hit frequency recur on this site’s game pages; where the studio gives no figure for one, the page says that rather than quoting a comparison site. As a result, you’ll see a few spec tables here with unfilled fields.

Checking Hit frequency at JiLi333

  1. Launch a game at JiLi333 and look for its info or help screen.
  2. Check there for Hit frequency, using the definition above as your guide to its meaning.
  3. Before choosing a title to play at JiLi333, compare it against the same entry on another title.
  4. Before the first round at JiLi333, note down your stake and where you will stop.

FAQ

What gets Hit frequency wrong in people's heads?

A game that hits often tends to be assumed 'looser', with better payouts overall. It does not follow. Return and hit rate can pull in opposite directions, since a game hitting on 40% of spins can return only 90% when hits are mostly smaller than the stake, and one hitting on 15% of spins can return 97% when hits pay well. The frequency of winning has no bearing on how large the total return is, since each is set on its own.

When choosing a game, how much weight should Hit frequency get?

Even when the long-run maths is unremarkable, a low hit frequency makes dry spells last longer than RTP alone would lead you to expect, and this changes the experience of a session. Hit frequency published beside RTP is worth reading with it, since the pair gives a far better picture of how a session will actually play out than one number can.

What does Hit frequency mean?

The fraction of spins ending in some win, however small, without reference to the total paid back over time.

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